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    <title>World of Dungeons News</title>
    <link>http://news.world-of-dungeons.net/</link>
    <description>Everything about the fantasy browser game World of Dungeons</description>
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    <pubDate>Mon, 14 Jun 2010 15:12:14 GMT</pubDate>

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        <title>RSS: World of Dungeons News - Everything about the fantasy browser game World of Dungeons</title>
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<item>
    <title>Rebirth, new Realm and new features</title>
    <link>http://news.world-of-dungeons.net/archives/59-Rebirth,-new-Realm-and-new-features.html</link>
            <category>News</category>
    
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    <author>nospam@example.com (Endarion)</author>
    <content:encoded>
    A new Threat is rising to the north in the dark lands of Rash-Ter Gul. A new and powerful leader has united many of the Orcish Clans under his Banner and is preparing for war. Not much is known about Mogra Spinecrusher or his mysterious Darkstrider Clan.&lt;br /&gt;
It is rumoured, that the Darkstriders have been residing deep inside the Kargash mountains, searching for some powerful and ancient weapon or ally. It seems they have found what they were looking for. Mogra and his Clan have come back out of the mountains and they have been blessed with a great gift of strength and intelligence. Mogra easily overcame and killed all Clan leaders stupid enough to oppose his ascension to power. He now controls nearly all the Orcish Clans and has united them under one banner.&lt;br /&gt;
Led by Mogra, the Orcish Hordes are far more dangerous then they have ever been. His unusual intelligence paired with his unchallenged position as king of all orcs are indeed the greatest threat to the Nemean empire since the great dragon wars hundreds of years ago. Far from the usual raiding parties, their newest incursions seem like very well planned strikes on Nemea&#039;s defenses, to weaken them for the surely to come main invasion.&lt;br /&gt;
We will need all the strength of Nemea and its allies to fend off this great Orcish attack and we still have to find out who this mysterious enemy is that gave this power to Mogra.&lt;br /&gt;
&lt;br /&gt;
The rebirth of Baradar is here! On the 28th of June, the old Baradar will close its doors and will reopen right the next day, the 29th of June. The battles will be started a few days later on the 5th of July to give everyone enough time to set up their groups. This new Realm will be centered around the Orcish incursion from the Kargash mountains and this mysterious ancient enemy. We have many great new features in store for you surrounding this storyline.&lt;br /&gt;
&lt;br /&gt;
We already have &lt;strong&gt;8 new Dungeons&lt;/strong&gt; ready for you to explore. Four will be available for the low- to mid-level range and four will be new high-level dungeons for the Levels 30+. More challenging than Wolferod and naturally with better rewards. In addition, prepare for many new challenges in the Dungeons you already know. We have added several new secret levels and changed many of the fights all over.&lt;br /&gt;
&lt;br /&gt;
The &lt;strong&gt;Kargash Quest has been redone completely&lt;/strong&gt;. It is now available for the Levels 20+ and should prove an interesting challenge for all groups, with new enemies, even more fights and new and even more powerful uniques for you to loot.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;A huge Clan event&lt;/strong&gt; is also planned for this new Realm, as part of the overall theme. Nemea has the mightiest army in all of Ezantoh, but with the Carrossian empire making trouble to the south and the drow uprising to the north, King Allesandro the third will need all the help he can get. Join the ranks of the troops lead by Heran Tedosian and help defend your country against the orcish brutes.&lt;br /&gt;
&lt;br /&gt;
We have &lt;strong&gt;completely redone the races&lt;/strong&gt; for this new Realm. We changed a lot of the skills, removed some of them and added several new, more interesting skills for you all. All races will now be able to help out their group with buffs and it seems luck is no longer limited to the halflings or elves. We hope you enjoy this new take on the races, where we also tried to keep the background, the history and culture of these races in mind.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;New EP progression&lt;/strong&gt; through the Levels. What this means is that we have shifted the EP rewards you get in dungeons around a little bit. Overall to get from Level 1 to Level 40 you will need a little bit less time now. In addition we have stretched the low- and mid-level time a bit, to give you more time to explore all the dungeons there. The current rather lengthy high-level journey from level 30 to 40 will go by a lot quicker now.&lt;br /&gt;
&lt;br /&gt;
We have added many new interesting and fun &lt;strong&gt;achievements&lt;/strong&gt; for you to discover and hunt. Be the first to finish them all and win new and exclusive titles through these achievements.&lt;br /&gt;
&lt;br /&gt;
We have &lt;strong&gt;completely redone the whole grafting system&lt;/strong&gt;, including all materials. The new system is a lot more balanced and without the all dominating grafts, such as the +2 Agi in the past. We have hundreds of new combinations and unique grafting materials for you to discover and test. Oh, and from now on, there will only be one grafting skill. No more hunting for the missing racial skill. Everybody can graft everything from now on.&lt;br /&gt;
&lt;br /&gt;
In the last weeks, we have &lt;strong&gt;changed nearly all the armor pieces&lt;/strong&gt; you can find in the game. On the new Realm, you will find loads and loads of exciting new armor to wear. There will be a lot more variety between the different materials, like cloth or plate, and you can expect more powerful armor to protect yourself in the upcoming orcish wars. And you will need it.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Amulets of Power&lt;/strong&gt; will be completely removed from the game. Neither the single target version nor the group buff (Advanced amulet of power) will exist anymore. The Rashon Priest will receive a new Skill (Use Incense) instead, which will work in the same way as their current priest-only amulets of power, with the same consumables. As for the other amulets, the new and improved racial skills will more then make up for losing this overpowered and a bit boring skill.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Use Shield&lt;/strong&gt; will also be changed and lose the +5% passive defence bonus. In addition, all the new heavy armor (plate, chain, etc.) will have a malus on dodge blow from now on. We wanted to include this change to give both skills more of a specialized use. One should now be the stronger choice for defensive players, the other more for offensive Chars.&lt;br /&gt;
&lt;br /&gt;
For the duellers among you, we also have some exciting new changes. With the next rebirth, &lt;strong&gt;players will no longer receive any item damage in duels&lt;/strong&gt; at all. We will also adjust the fame and gold rewards from duels, so in the future the Colosseum will be a major source for your fame. Of course, the new Realm with its theme will also allow for many new tournaments and events in the Colosseum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stay tuned for more details on all the above topics in the coming days until the new Realm opens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Greetings&lt;br /&gt;
&lt;br /&gt;
Endarion 
    </content:encoded>

    <pubDate>Mon, 14 Jun 2010 17:12:14 +0200</pubDate>
    <guid isPermaLink="false">http://news.world-of-dungeons.net/archives/59-guid.html</guid>
    
</item>
<item>
    <title>Design Blog: Retirement, Rebirth, Resets, Redesign, and You</title>
    <link>http://news.world-of-dungeons.net/archives/56-Design-Blog-Retirement,-Rebirth,-Resets,-Redesign,-and-You.html</link>
            <category>News</category>
    
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    <author>nospam@example.com (Black Phoenix)</author>
    <content:encoded>
    Greetings, dear readers, it is I, Black Phoenix, again. This time I&#039;ve come along to let just a tiny bit more out of Design&#039;s bag of tricks, and fill you in on some upcoming events.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;font color=&quot;goldenrod&quot;&gt;Retirement&lt;/font&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
There comes a time in every hero&#039;s journey when you&#039;re just too tired to continue. Maybe your group&#039;s been level 40 for a few months, and you&#039;ve finally finished farming out Wolferod. Or maybe your group is one of those less fortunate, and started losing heroes sometime around level 35.&lt;br /&gt;
This is the reason that retirement exists. It&#039;s a way you can gracefully retire your characters, but still maintain some benefits for all the work you did over the last year and a half. Essentially you retire to Xenarthra to rest your share and duel other heroes who have ended their journeys as well. While a nice little world, there isn&#039;t much to do here, so you might have some trouble finding an active opponent. You can send me a message on Zion if you feel up for a spar, though, and I&#039;ll try to find the time to indulge you.&lt;br /&gt;
But of course, after some time, you&#039;ll start feeling that urge to get back into the game. In order to keep your hard work from going to waste, we have the mechanic of...&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;font color=&quot;goldenrod&quot;&gt;Rebirth&lt;/font&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
You can rebirth each of your retired heroes once into a player realm, thereby gaining certain bonuses (the amount of which depends on what level the retired hero is). You get to choose from several strengths and weaknesses, buy extra reset points, and even get a cool medal to let everyone know you&#039;re nowhere near new to the game.&lt;br /&gt;
One of the issues with rebirth, though, is that retirement is usually not available until just before....&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;font color=&quot;goldenrod&quot;&gt;A World Reset&lt;/font&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
This is it, the end of a world, and the start of a new one. This is arguably the biggest recurring event in World of Dungeons. Just before a world resets, retirement and rebirth are opened to all heroes on the world above a certain level.&lt;br /&gt;
The real fun of a world reset comes after it, once groups have invaded the server with the intention of becoming the top group. The last few times around the block, that group has been Warriors, who, coincidentally, have been top dog in almost all events. I wonder if that will change, this go around?&lt;br /&gt;
This time, the fun won&#039;t be limited to the competition for top groups, though. The Design team is working on a bunch of new things that will be implemented with the new Baradar.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;font color=&quot;goldenrod&quot;&gt;Redesign&lt;/font&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
We don&#039;t just have a new world to explore this time around, we&#039;ve got new everything (well, almost). While there are a lot of minor changes, some of the major changes could be game breaking/making. Don&#039;t worry, we&#039;re 82.31% certain that they&#039;ll make your day when you eventually get to see them.&lt;br /&gt;
&lt;br /&gt;
One of the highest items on our list this reset is the change to the grafting system, two years after we started talking about it. The changes were necessary due to the imbalanced nature of the +2 will/agi 3 slot grafts. Rest assured, of course, that we haven&#039;t simply gotten rid of the old +2&#039;s and left you with a gutted grafting system. There will be all kinds of new grafts out there to find for the inquisitively minded.&lt;br /&gt;
&lt;br /&gt;
Also, we&#039;re rebalancing experience across the same level dungeons, so that they all give the same experience (roughly). Appointments currently look like they&#039;ll give more ep than normal dungeons, so that the more exploratory groups will have a bit of an advantage in the long run.&lt;br /&gt;
&lt;br /&gt;
We&#039;re also doing a complete race overhaul this time around, getting rid of the bland feel of races. Our goal with this overhaul is to make the races impact the playstyle of the character more. It&#039;s too early in the design process for that for me to give too many details, but I&#039;m pretty sure you&#039;ll enjoy the changes.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a general overhaul of mana and hp as well. All classes will be generally receiving more hp so there&#039;s less one-shotting of mages in dungeons. The mana changes are designed to make mass attackers have to choose what levels they want to use mass attacks in, thereby somewhat allowing those classes that use single attacks to keep up with RH-barbs.&lt;br /&gt;
&lt;br /&gt;
Yet another upcoming change is some small tweaks to the new Priest. General improvement of some of the more useless skills, changes to how incense works, and general rebalancing of the class.&lt;br /&gt;
&lt;br /&gt;
Achievements get some love this reset as well, with more interesting and rewarding achievements being added into the system.&lt;br /&gt;
&lt;br /&gt;
And one of the largest, most encompassing changes is the complete overhaul of the armor generators and armor uniques. We&#039;ve redesigned these from the ground up, adding new prefixes, suffixes, and base items that have drastically changed how you will see armor.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;font color=&quot;goldenrod&quot;&gt;How does this affect you?&lt;/font&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s a lot of content, a lot of work, and we hope, a lot of fun. As designers, we strive to keep the game interesting, challenging, balanced, and fun to play. It&#039;s not often we get to make big changes like this, so we try to make the most of it when the time comes.&lt;br /&gt;
Well, hope you enjoyed reading this, cause I enjoyed writing it.&lt;br /&gt;
This is Black Phoenix, signing off to go slave over the armor generators. 
    </content:encoded>

    <pubDate>Sat, 10 Apr 2010 19:20:58 +0200</pubDate>
    <guid isPermaLink="false">http://news.world-of-dungeons.net/archives/56-guid.html</guid>
    
</item>
<item>
    <title>Festival of lanterns</title>
    <link>http://news.world-of-dungeons.net/archives/55-Festival-of-lanterns.html</link>
            <category>News</category>
    
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    <author>nospam@example.com (Ibid)</author>
    <content:encoded>
    His Royal Highness King Ascario Lessandero Gustavius the 3rd, Lord and Chosen of Akbeth, High Marshal of the knightly legions of Nemea asks that the citizens of Nemea welcome the new diplomatic envoy from the Sha-Jin Empire. The two greatest powers in Ezantoh, the Kingdom of Nemea and the Sha-Jin Empire, have come together today for the first time in history. Planning to discuss trade trade routes, and hoping to ensure peace and prosperity for both nations, the King hopes that everything will go as planned. In order to honor his esteemed guests, the King has decided to celebrate the Sha-Jin holiday &amp;quot;Festival of Lanterns&amp;quot;. &lt;br /&gt;
Most people in Nemea know very little about this far away Empire, and you are no exception. You know that it is one of the biggest Empires in all Ezanoth, and you know that it is as rich in material goods as it is in military might.... but that is about all you know, apart from a few old wives tales. This Festival of Lanterns, commonly known to the people in western Ezanoth as “Sha-Jin New Year”, is also a bit of a mystery to you.  You have heard that, unlike the people of western Ezenoth, the Sha-Jin people celebrate the start of the new year in the spring, but that is where your knowledge stops.&lt;br /&gt;
&lt;br /&gt;
You prepared for this festival nearly a month ago, but sadly, the Ambassador’s boat was delayed due to weather conditions at sea, and the holiday will be celebrated a few weeks after the New Year has already begun.&lt;br /&gt;
&lt;br /&gt;
The King highly recommends that everyone look for a new&lt;strong&gt; Seasonal Appointment Dungeon, “Festival of Lanterns”&lt;/strong&gt; appearing at the End of the dungeon list. &lt;br /&gt;
&lt;br /&gt;
In order to honor the Ambassador’s love of all things artistic, the King has  started two contests to showcase the artistic talents of the Nemean people for the Ambassador.  Prizes exist for winners of both contests, and everybody is free to enter.&lt;br /&gt;
To Enter the Haiku Competition (poetry contest) or the Banner Competition (graphic design contest) please follow the instructions in the Off Topic Forums. 
    </content:encoded>

    <pubDate>Wed, 10 Mar 2010 18:35:41 +0100</pubDate>
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</item>
<item>
    <title>Data Transfer - 2010-02-12</title>
    <link>http://news.world-of-dungeons.net/archives/54-Data-Transfer-2010-02-12.html</link>
            <category>News</category>
    
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    <author>nospam@example.com (Endarion)</author>
    <content:encoded>
    The Data Transfer is scheduled for the 12th of February 06:00 GMT and will include the following changes:&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Changes to drinks&lt;/strong&gt;&lt;br /&gt;
With the next data transfer many of the durrent drinks in the game will be changed. Most notably, all flat percent bonuses have been removed from the drinks, so you actually have to invest experience points into the skill to benefit from it.&lt;br /&gt;
Enjoy the new drinks.&lt;br /&gt;
&lt;br /&gt;
Cheers!&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Talent: Scream of Shock&lt;/strong&gt;&lt;br /&gt;
The maluses of the Scream of Shock have been significantly lowered. In return, the Scream now deals psychological damage to Bards target.&lt;br /&gt;
You can also use the Skill with an optional Instrument for a further bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;New and changed items&lt;/strong&gt;&lt;br /&gt;
Several new items have been added to the drops. Be sure to keep an eye out for them.&lt;br /&gt;
The &quot;bloodstained boar spear&quot; is now useable by all races.&lt;br /&gt;
The juggling torches now give a malus on ranged attack instead of perception.&lt;br /&gt;
The small hookah can now be used by Rashani as well and has an additional bonus of +2 to Smoke Blessing(a), and +20% to smoke pipe (a). You can no longer use drinks with it though. 
    </content:encoded>

    <pubDate>Wed, 10 Feb 2010 16:32:17 +0100</pubDate>
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<item>
    <title>Newby hour on the Chat</title>
    <link>http://news.world-of-dungeons.net/archives/53-Newby-hour-on-the-Chat.html</link>
            <category>News</category>
    
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    <author>nospam@example.com (Endarion)</author>
    <content:encoded>
    Ever felt clueless as to what your next step should be? Ever wondered how all the others get such high rolls and you don’t? Speculating whether you should raise agility or knife combat next? Which path should you chose if you’re going for a melee defensive build? All those tricky things that can end up requiring a reset point, or worse a conversion point!&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Well, look no further because the World of Dungeons Chat is here!&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
On Monday, the 1st of February 20:00 GMT there will be some experienced heroes in the chat with the sole purpose of helping you with your build. All the experienced players have been playing WoD for a considerable amount of time and have thought over the same questions as you have.&lt;br /&gt;
&lt;br /&gt;
No question is too small and no question is too big. So if you’re wondering what your next smart step is come to the chat and ask.&lt;br /&gt;
&lt;br /&gt;
cu on the Chat 
    </content:encoded>

    <pubDate>Thu, 28 Jan 2010 21:01:56 +0100</pubDate>
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<item>
    <title>Data Transfer - 2010-01-14</title>
    <link>http://news.world-of-dungeons.net/archives/52-Data-Transfer-2010-01-14.html</link>
            <category>News</category>
    
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    <author>nospam@example.com (Endarion)</author>
    <content:encoded>
    The Data Transfer is scheduled for the 14th of January 06:00 GMT and will include the following changes:&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Changes to lunch&lt;/strong&gt;&lt;br /&gt;
There will be a lot of tasty new food and many new cooking utensils available to all you halflings out there. In addition the following changes to existing food will take effect with the transfer.&lt;br /&gt;
The giant lolly pop has a new effect, unlimited uses, and is now worn in either hand.&lt;br /&gt;
The chocolate bar will be renamed chocolate pudding and can now be used with lunch. &lt;br /&gt;
Cooked beets are now slightly stronger.&lt;br /&gt;
Ham sandwitch and steak are now low level items with very different and overall lower effects.&lt;br /&gt;
Roasted fish is now a belt item.&lt;br /&gt;
Harpy drumstick is now an either hand item, and can be found wherever harpies are.&lt;br /&gt;
Champignons changed to small blue mushrooms and are now a common drop in many dungeons.&lt;br /&gt;
Kahalad locusts now have less severe mali.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;The journey to Barrak Tor&lt;/strong&gt;&lt;br /&gt;
The Dungeon will be available with the next data transfer.&lt;br /&gt;
It is recommended to all groups from Level 24 to Level 27 (available Level 21 to 40).&lt;br /&gt;
The Dungeon is based on a player suggestion from DarkRuan and was rewritten by Ibid, who also designed and balanced it.&lt;br /&gt;
For more information, &lt;a href=&quot;http://news.world-of-dungeons.net/archives/51-New-Dungeon-The-fight-in-Arnolia-Berunc.html&quot; title=&quot;check here&quot;&gt;check here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;New and changed items&lt;/strong&gt;&lt;br /&gt;
Several new items have been added to the drops. Be sure to keep an eye out for them.&lt;br /&gt;
Embroidered loincloth of the berserker and other berserker loincloths won&#039;t drop any more. They will be added as unique drops to specific dungeons soon though. 
    </content:encoded>

    <pubDate>Mon, 11 Jan 2010 21:26:13 +0100</pubDate>
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<item>
    <title>New Dungeon - The fight in Arnolia Berunc</title>
    <link>http://news.world-of-dungeons.net/archives/51-New-Dungeon-The-fight-in-Arnolia-Berunc.html</link>
            <category>News</category>
    
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    <author>nospam@example.com (Endarion)</author>
    <content:encoded>
    &lt;em&gt;You awake on the grassy slope in front of the fortress of Barrak Tor. Asured and the stone are gone, but not long gone you realize, as the sun has just barely started to drop below the horizon.&lt;br /&gt;
&lt;br /&gt;
He may be a powerful Bard, yes... but he is over-confidant. He has made no attempt to cover his tracks, and he cannot yet be far away. You do still feel a little woozy from the enchantment he put on you, but soon you will return to alertness. If you drop a few items from your pack, lighten your load so to speak, perhaps you will move a little faster. Surely before the sun sets you will have this thing he has stolen, this runic stone.&lt;br /&gt;
&lt;/em&gt;&lt;br /&gt;
The Dungeon will be available with the next data transfer.&lt;br /&gt;
It is recommended to all groups from Level 24 to Level 27 (available Level 21 to 40).&lt;br /&gt;
The Dungeon is based on a player suggestion from DarkRuan and was rewritten by Ibid, who also designed and balanced it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks to all for your great work.&lt;br /&gt;
&lt;br /&gt;
Endarion&lt;br /&gt;
 
    </content:encoded>

    <pubDate>Mon, 11 Jan 2010 21:25:13 +0100</pubDate>
    <guid isPermaLink="false">http://news.world-of-dungeons.net/archives/51-guid.html</guid>
    
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    <title>Design Blog: Achievements</title>
    <link>http://news.world-of-dungeons.net/archives/50-Design-Blog-Achievements.html</link>
            <category>News</category>
    
    <comments>http://news.world-of-dungeons.net/archives/50-Design-Blog-Achievements.html#comments</comments>
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    <author>nospam@example.com (Black Phoenix)</author>
    <content:encoded>
    &lt;strong&gt;&lt;font color=&quot;goldenrod&quot;&gt;Hello&lt;br /&gt;
&lt;/font&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
My name is Black Phoenix. Many of you may know me, but for those who don&#039;t let me introduce myself. My real, non-emo-sounding name is Timothy, I&#039;m 22 years old and live in America.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve always been a fan of role playing games, getting my start with early computer games such as Baldur&#039;s Gate, Never Winter Nights, etc... My personal experience with WoD only goes back to 2006, when I started playing just before the beta ended. I&#039;ve been a member of the design team for just over a year now, and plan to stick around quite a bit longer.&lt;br /&gt;
&lt;br /&gt;
But, I post this before your inquisitive eyes today not to bore you with personal details, or completely and utterly spill the beans on our upcoming projects (maybe next time), but to talk to you about one of the features we recently introduced on the player realms. Namely, achievements, how they relate to you, and what our plans for the future with them are.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;font color=&quot;goldenrod&quot;&gt;How do achievements affect me now?&lt;/font&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Currently, they&#039;re really only fluff. Confusing fluff, since they are still in beta, and don&#039;t work quite right, yet. Despite how rough they are at this point in time, they have a huge amount of potential, since it can provide you with a nice benchmark of your progress through the game. They also offer us the possibility to add more great features to the game like special titles for great feats or incitement for players to vote or recruit.&lt;br /&gt;
&lt;br /&gt;
On the beta-status note, many of you have noticed that the level 2 achievement is not handed out immediately. Don&#039;t worry, you&#039;ll receive all level achievements you are eligible for the next time you level up.&lt;br /&gt;
&lt;br /&gt;
Sadly, we will not be able to do anything like this for the dungeon or duel achievements you have missed, as the work involved with it is rather staggering to consider. So sorry, but I&#039;m sure you&#039;d rather us work on things other than handing out medals to every person retroactively.&lt;br /&gt;
&lt;strong&gt;&lt;br /&gt;
&lt;font color=&quot;goldenrod&quot;&gt;How will achievements affect me in the future?&lt;/font&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
We have great plans for achievements in the future. Things like meta-achievements for completing story-lines staged across several dungeons. Or for completing that high level dungeon the hard way, rather than taking the easy route. Or maybe, changing the way titles are handed out.&lt;br /&gt;
&lt;br /&gt;
We do plan on having both easy, almost mundane achievements as well as the harder ones. Most of these are added almost as much for pacing&#039;s sake as actual accomplishment. But of course, the rewards offered will be scaled in relation to the task&#039;s difficulty, so no medals for just hitting level 5.&lt;br /&gt;
&lt;br /&gt;
Which brings me into perhaps the most important aspect of achievements. We can set some of the more difficult achievements to reward players with a medal, title, fame, or pretty much anything we want to reward you guys with. Don&#039;t expect to see any of this type of achievements until we reset Baradar though. It just wouldn&#039;t be fair to add these in and suddenly find that half the players who would normally be eligible for the reward can&#039;t get it.&lt;br /&gt;
&lt;br /&gt;
A side note about titles, while I&#039;m thinking about it. Current plans for the near future call for players to be awarded titles from achievements, rather than fame. We&#039;re also trying to change it so that players can select their titles &lt;i&gt;at any time&lt;/i&gt; from a list of titles they&#039;ve earned in the past. So if you&#039;re getting bored of being &lt;i&gt;Ivan the Terrible&lt;/i&gt;, you can change it up a bit and try being &lt;i&gt;Ivan, Runs with Wolves&lt;/i&gt;, and still have the option of changing back later.&lt;br /&gt;
&lt;br /&gt;
Great things are ahead for WoD, so sit back, get your typing fingers ready, and enjoy the ride. &lt;img src=&quot;http://news.world-of-dungeons.net/templates/default/img/emoticons/smile.png&quot; alt=&quot;:-)&quot; style=&quot;display: inline; vertical-align: bottom;&quot; class=&quot;emoticon&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
BP, signing out.&lt;br /&gt;
&lt;em&gt;&lt;/em&gt; 
    </content:encoded>

    <pubDate>Sat, 19 Dec 2009 18:58:54 +0100</pubDate>
    <guid isPermaLink="false">http://news.world-of-dungeons.net/archives/50-guid.html</guid>
    
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    <title>Data Transfer - 2009-12-21</title>
    <link>http://news.world-of-dungeons.net/archives/49-Data-Transfer-2009-12-21.html</link>
            <category>News</category>
    
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    <author>nospam@example.com (Endarion)</author>
    <content:encoded>
    The Data Transfer is scheduled for the 21st of December 06:00 GMT and will include the following changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Changes to the herbs&lt;/strong&gt;&lt;br /&gt;
Trollbeard on the tank, red petals or sweatroot on the rest. That was basically all herbal users ever provided for their groups. Quite boring in our opinion, which is why we decided to adjust the herbs a bit. The old herbs won&#039;t be deleted or changed though, but they won&#039;t drop in dungeons any more. Instead new herbs will be dropping with the next data transfer. Some names you already know like trollbeard (which only has a different effect now) but there will be several new additions as well, like thistle or chicory root.&lt;br /&gt;
All herbs can be found in four different versions, depending on the level of the heroes. Fresh herbs are the basic herbs and will drop right away. Experienced herbologists will be able to use dried, distilled or even essence of these herbs as well, which improve the basic effects of the fresh versions or even add new ones. So have a look out from Monday on and test the new herbs. Be sure to check the ministry of information as well to work together with others on this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;The journey to Barrak Tor&lt;/strong&gt;&lt;br /&gt;
The journey to Barrak Tor will now be available to all groups within the recommended Level range Level 21 to 40. It is recommended for all groups to visit this Dungeon. &lt;img src=&quot;http://news.world-of-dungeons.net/templates/default/img/emoticons/wink.png&quot; alt=&quot;;-)&quot; style=&quot;display: inline; vertical-align: bottom;&quot; class=&quot;emoticon&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;New and changed items&lt;/strong&gt;&lt;br /&gt;
Several new items have been added to the drops. Be sure to keep an eye out for them.&lt;br /&gt;
&lt;br /&gt;
The handbook of the nightingale now offers a bonus of +1 to alternative medicine and soothing words and can be used by Shamans. 
    </content:encoded>

    <pubDate>Thu, 17 Dec 2009 17:44:07 +0100</pubDate>
    <guid isPermaLink="false">http://news.world-of-dungeons.net/archives/49-guid.html</guid>
    
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<item>
    <title>Forum News</title>
    <link>http://news.world-of-dungeons.net/archives/48-Forum-News.html</link>
            <category>News</category>
    
    <comments>http://news.world-of-dungeons.net/archives/48-Forum-News.html#comments</comments>
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    <author>nospam@example.com (Endarion)</author>
    <content:encoded>
    Finally, after the Courts and the Colosseum have found a new Admin, we also have someone to take over the Forums. A big welcome to Engelstaub, our new Forum Admin, who will from now on take care of everything regarding the official WoD Forums.&lt;br /&gt;
&lt;br /&gt;
He already has many plans for the Forums and a couple of them he already made a reality. From today, dungeon forums will be separated from the university. They can now be found in there own sub-forum with a lot of additional information on many dungeons, so if you have troubles in a dungeon or would like some hints of what to expect, have a look around there. And even if you already know anything there is to know, go there and help others out with your hints and tricks.&lt;br /&gt;
&lt;br /&gt;
The University Forums will be adjusted further over the coming weeks. The FAQ topics will be moved to our Wikipedia step by step and will then be removed. We will also introduce a new Forum there next to the existing ones, the general-, skills- and item-questions and the ministry. The new forum will be the place for all the experienced players to discuss more advanced topics, like the perfect group outline or the benefits of double DefS buffs on mages. We hope you will like these changes and come and join in the discussions there.&lt;br /&gt;
&lt;br /&gt;
Now, to get things going a little bit, Engelstaub had the great idea to offer a couple of rewards to players who provide information and participate in these forums. For example the first to post all uniques from a particular dungeon correctly or the first to find out the effects of certain consumables will be rewarded.&lt;br /&gt;
&lt;br /&gt;
As with all other areas of WoD, the forums are also kept alive with the help of volunteers only. And as with all areas, the forums are looking for new helpers to moderate and organize the forums. We are looking for people to moderate the university, the looking for group and the hero forums.&lt;br /&gt;
If you are interested in helping out, please send a message to Engelstaub.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope to see you all in the forums&lt;br /&gt;
&lt;br /&gt;
Endarion 
    </content:encoded>

    <pubDate>Wed, 09 Dec 2009 17:36:22 +0100</pubDate>
    <guid isPermaLink="false">http://news.world-of-dungeons.net/archives/48-guid.html</guid>
    
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    <title>New language</title>
    <link>http://news.world-of-dungeons.net/archives/47-New-language.html</link>
            <category>News</category>
    
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    <author>nospam@example.com (Endarion)</author>
    <content:encoded>
    In 2004, World of Dungeons started out as a small German game on only one Server. Later, in 2006, the English version was opened for public. Since then World of Dungeons has been growing steadily and is now available in many languages including French, Spanish, Chinese, Italian and Russian.&lt;br /&gt;
&lt;br /&gt;
Now with Croatian, yet another language has been added to the large pool. All of you from the Balkan can now enjoy the World Of Dungeons in your mother tongue. Join the community at http://ba.world-of-dungeons.net/ and meet new friends from Croatia, BiH. Serbia, Macedonia, Slovenia or Montenegro.&lt;br /&gt;
&lt;br /&gt;
vidimo se tamo&lt;br /&gt;
&lt;br /&gt;
Endarion 
    </content:encoded>

    <pubDate>Wed, 09 Dec 2009 17:27:12 +0100</pubDate>
    <guid isPermaLink="false">http://news.world-of-dungeons.net/archives/47-guid.html</guid>
    
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    <title>Data Transfer - 2009-11-27</title>
    <link>http://news.world-of-dungeons.net/archives/46-Data-Transfer-2009-11-27.html</link>
            <category>News</category>
    
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    <author>nospam@example.com (Endarion)</author>
    <content:encoded>
    The Data Transfer is scheduled for the 27th of November 06:00 GMT and will include the following changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;The journey to Barrak Tor&lt;/strong&gt;&lt;br /&gt;
This new Dungeon is recommended to all groups from Level 24 to Level 27 (available Level 21 to 40). The Dungeon is based on a player suggestion from DarkRuan and was rewritten by Curumo. It was designed and balanced by Snark and Ibid.&lt;br /&gt;
For the first weeks, this dungeon will only be available for the recommended level to give the groups of an appropriate level the chance to explore it before high-level groups rush through it.&lt;br /&gt;
For more information go here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&quot;Dwarven Stairs&quot; and &quot;Riddle of Amber&quot;&lt;/strong&gt;&lt;br /&gt;
Both dungeons will be available up to level 40 for several weeks. We highly recommend it to all groups to visit these dungeons again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Achievements&lt;/strong&gt;&lt;br /&gt;
With the next data transfer, a new feature will be added to World of Dungeons, Achievements. This feature will be in beta status for now and might still contain a few bugs, none of which will influence your heroes in any other area. Step by step we will introduce more achievements and with the next realm, achievements will be an important part of the game awarding new and unique prices for their completion.&lt;br /&gt;
For more information go here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;New and changed items&lt;/strong&gt;&lt;br /&gt;
Many new items have been added to the drops. Be sure to keep an eye out for them.&lt;br /&gt;
&lt;br /&gt;
The mirror blade can now be used with premonition up to 3 times per dungeon.&lt;br /&gt;
The boost to Loyal Companion on Witches guide to practical magik has been decreased from +34% SR to +20% SR due to balance concerns.&lt;br /&gt;
Golden unicycle has received requirements.&lt;br /&gt;
Head of a ram pendant is now unique for hero, and also has received hero level and fame requirements.&lt;br /&gt;
Box of altar candles is no longer unique for hero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Item sets&lt;/strong&gt;&lt;br /&gt;
Melcar, the singing blade has been moved to either hand. The singing blade has been changed to Hummingbird`s talon, which means it has become a fencing weapon, and had a change of requirements and class availability. There is a hum in the air about what happens when you bring both of these unusual weapons together.&lt;br /&gt;
Tzaach Ghaarot`s broad axe of flame and Tzaach Ghaarot`s scale armor of eternal flame have gained some rather interesting properties as of late. Inquisitive heroes may find that there is more power in them when combined.&lt;br /&gt;
Tui Zen Waah`s Zen Mark has become available to those heroes lucky enough to own the famous general&#039;s armor.&lt;br /&gt;
Gustav`s Grub is available to the more sticky fingered among you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Talent: Enrapture&lt;/strong&gt;&lt;br /&gt;
Number of enemies affected has been changed to 2 + 25% of hero level. 
    </content:encoded>

    <pubDate>Thu, 26 Nov 2009 10:11:21 +0100</pubDate>
    <guid isPermaLink="false">http://news.world-of-dungeons.net/archives/46-guid.html</guid>
    
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    <title>Achievements are in public beta</title>
    <link>http://news.world-of-dungeons.net/archives/45-Achievements-are-in-public-beta.html</link>
            <category>News</category>
    
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    <author>nospam@example.com (Endarion)</author>
    <content:encoded>
    With the next data transfer, a new feature will be added to World of Dungeons, Achievements. This feature will be in beta status for now and might still contain a few bugs, none of which will influence your heroes in any other area. Step by step we will introduce more achievements and with the next realm, achievements will be an important part of the game awarding new and unique prices for their completion.&lt;br /&gt;
&lt;br /&gt;
In this first batch, we will start with some basic achievements concerning your hero, the recruitment of new players, the Colosseum, dungeons, quests and voting. These achievements are for example:&lt;br /&gt;
Completing dungeons or quests will reward your hero with an achievement. Later we will add more achievements under this category for winning dungeons in a certain way or surviving a devastating hit like the cannon in the deranged alchemist. We might also add statistical achievements for dealing a certain amount of damage in a dungeon or reaching 100% hit quota.&lt;br /&gt;
Winning hero-, group- or clan-duels will award you with achievements. In time we will also award achievements for winning a league or tournament or for being on the winning side in a mass duel.&lt;br /&gt;
There are many achievements to explore already and more to come.&lt;br /&gt;
&lt;br /&gt;
Hope you enjoy the new feature.&lt;br /&gt;
&lt;br /&gt;
Endarion 
    </content:encoded>

    <pubDate>Sun, 22 Nov 2009 16:17:37 +0100</pubDate>
    <guid isPermaLink="false">http://news.world-of-dungeons.net/archives/45-guid.html</guid>
    
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    <title>New Dungeon - The journey to Barrak Tor</title>
    <link>http://news.world-of-dungeons.net/archives/44-New-Dungeon-The-journey-to-Barrak-Tor.html</link>
            <category>News</category>
    
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    <author>nospam@example.com (Endarion)</author>
    <content:encoded>
    &lt;em&gt;After a long and hard days travel… again, you stumble into an old tavern called “The Drunken Elf”. The tavern sign shows an elf not handling his ale too well and you see why as you push the doors open: the tavern is run and occupied by dwarves.&lt;br /&gt;
The tavern is very full and the dwarves seem a little rowdy. By the time you make it too the bar you seem to be wearing around four or five pints of ale. You order ale and food for your stomach and its served promptly. Just about that time one of the tavern&#039;s patrons, a human but with a stature similar to an elf, jumps up on stage and begins to sing…&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
The Dungeon will be available with the next data transfer on Thursday, the 26th of November.&lt;br /&gt;
It is recommended to all groups from Level 24 to Level 27 (available Level 21 to 40).&lt;br /&gt;
The Dungeon is based on a player suggestion from DarkRuan and was rewritten by Curumo.&lt;br /&gt;
It was designed and balanced by Snark and Ibid.&lt;br /&gt;
&lt;br /&gt;
For the first weeks, this dungeon will only be available for the recommended level to give the groups of an appropriate level the chance to explore it before high-level groups rush through it.&lt;br /&gt;
In addition the two dungeons &quot;dwarven stairs&quot; and &quot;riddle of amber&quot; will be available up to level 40 for several weeks. We highly recommend it to all groups to visit these dungeons again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks to all for your great work.&lt;br /&gt;
&lt;br /&gt;
Endarion 
    </content:encoded>

    <pubDate>Sun, 22 Nov 2009 15:59:42 +0100</pubDate>
    <guid isPermaLink="false">http://news.world-of-dungeons.net/archives/44-guid.html</guid>
    
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    <title>News from the Colosseum</title>
    <link>http://news.world-of-dungeons.net/archives/43-News-from-the-Colosseum.html</link>
            <category>News</category>
    
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    <author>nospam@example.com (Endarion)</author>
    <content:encoded>
    First off, the Colosseum has a new master, Hasta has agreed to to take over as our new Colosseum Admin. Welcome on the Team. And even though he has only been in this position for a few days, he already started several new leagues and events.&lt;br /&gt;
&lt;br /&gt;
For all, looking for a new challenge, the skill leagues have now opened their doors. Each league is open to all classes and races provided they only attack with either melee, ranged or magic attacks. This should allow heroes to display their skills in unusual ways.&lt;br /&gt;
In addition, the 2 vs 2 league has been restarted and old and new participants alike are always welcomed.&lt;br /&gt;
Naturally all the classic leagues are still up and running. Visit the Arena today and join the fun.&lt;br /&gt;
&lt;br /&gt;
We have also received news from Jaidoh the traveling Circus Master. He has been journeying for years all over the world and has now decided to set up a base in Fraon, the capital of Nemea. Amongst his huge collections of followers and acts are various monsters heroes may fight for the amusement for his visitors.The first challenge goes out to the young heroes of Ezantoh. Up to 50 young heroes (lvl 10 or below) to try and knock down one of his War Ogres. That should draw in a crowd. And all the more experienced fighters should keep an eye out for Jaidoh will certainly bring more of his exotic discoveries into the Arena. To visit the traveling Circus, just go to the Colosseum Forums.&lt;br /&gt;
&lt;br /&gt;
For glory and honor&lt;br /&gt;
&lt;br /&gt;
Endarion 
    </content:encoded>

    <pubDate>Sat, 21 Nov 2009 23:02:10 +0100</pubDate>
    <guid isPermaLink="false">http://news.world-of-dungeons.net/archives/43-guid.html</guid>
    
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